However, compared to native 4K resolution, XeSS manages to deliver up to 40% more performance while using the DP4a instruction set that is compatible with all GPU architectures, which is still a quite decent performance uplift. That said, the actual performance increase difference between XeSS and DLSS is about 10% at 4K Quality mode, in favor of DLSS. As we are testing XeSS with an RTX 3080 GPU, which does not have the XMX instruction set, which is designed to accelerate XeSS workloads on Intel's Arc GPUs, the performance gains are less than what we can expect on Arc GPUs, so keep that in mind. Interestingly, when using XeSS, there are some major differences in performance gains, compared to DLSS or FSR 2.0, which essentially had equal performance gains in most games. If DP4a instructions aren't available, like on Radeon RX 5700 XT, slower INT24 instructions are used instead. These use the "Standard XeSS upscaling model," which is a bit simpler, with lower performance and quality, compared to what you get on Arc GPUs (this is the model we're running on our RTX 3080). Intel also provides an optimized kernel for Intel Integrated Graphics and another compatibility kernel used for all other architectures that support Shader Model 6.4, e.g. This is the most advanced model, too, that not only performs better in terms of FPS, but also offers the best upscaling quality, Intel calls this "Advanced XeSS upscaling model". Our video playback test clocked in at 6 hours 40 minutes (100-25, 5 hours 1 minute - adjusted), which is significantly under the projected 10 hours. Battery life is below average, though, even with the lower power consumption of the GPU and CPU. The first is the kernel that gets used on Intel Arc GPUs with XMX engines. The ROG Flow X13 has a 4-cell lithium-ion, with 62 WHrs capacity. XeSS comes with three upscaling kernels that are optimized for various architectures. 1080p is a bit different, as XeSS has more ghosting on small objects such as falling leaves or walking NPCs at long distance. Overall, XeSS handles ghosting similarly to DLSS at 1440p resolution and above. Also, there are some differences in how XeSS deals with ghosting in comparison to DLSS. With XeSS it appears to look pixelated in motion, which can be distracting. The second-most-noticeable difference is the hair rendering. These issues with jittery water puddles are visible even at 4K XeSS Quality mode, and the lower internal resolution you are using, the more visible this issue will become. With XeSS they appear with a noticeable reduction in the resolution of the puddles and also look very jittery, which may be very distracting for some people. One of the most noticeable differences in image quality between XeSS and DLSS is how water puddles render. Compared to DLSS, XeSS image quality is very close to what DLSS can output, with some differences in temporal stability. All of these issues with the in-game TAA solution were resolved with XeSS. The in-game TAA solution has a very blurry overall image across all resolutions except 4K, and very poor rendering of small object detail-tree leaves or fishing nets, for example. If you have been playing the game in DirectX 11 mode, DirectX 12 has to be enabled in order to utilize XeSS.Ĭompared to native TAA, the XeSS image quality is a very noticeable upgrade across all resolutions. What's also important to note, Shadow of the Tomb Raider has an option to launch the game in either DirectX 11 or DirectX 12 mode, and XeSS only supports the DirectX 12 API in this game. However, you can still enable AMD FidelityFX CAS when TAA is enabled, and for our testing we disabled AMD FidelityFX CAS for TAA. 1080p Ultra will return 76 frames, then the larger screen resolution of 1440p can deliver 58 FPS, with the 4K resolution seeing 35 FPS in Ultra as well.ConclusionIn Shadow of the Tomb Raider, none of the anti-aliasing and upscaling solutions are using sharpening filters in the render path. The GeForce RTX 3050 Ti can chew through the graphical performance needs of the game with relative ease. In summary, if you are looking to play Shadow of the Tomb Raider in Ultra then you have come with the right graphics card. The recommended resolution for the GeForce RTX 3050 Ti graphics card here is 1080p, which it can run Shadow of the Tomb Raider reliably at Ultra resolutions. Compare this to Ultra 1440p, which is a more reasonable $3.43 per FPS. But it could cost around $5.69 per FPS at 4K. When looking at the recommended requirements for Shadow of the Tomb Raider we can see that this GeForce RTX 3050 Ti is far better served running it on Ultra even at 4K, where it would achieve 35FPS. That base FPS is at 1080p and High visual settings. The experience of playing Shadow of the Tomb Raider through a GeForce RTX 3050 Ti is going to get a very strong 91 FPS. Low Vs Ultra GeForce RTX 3050 Ti Performance Review
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